AI Insights · Timothy · July 2022
Top 5 Idle RPG Apps Performance in the US for Q2 2022
The top 5 Idle RPG apps on a unified platform in the US showed varied performance in Q2 2022, with notable trends in weekly downloads, revenue, and active users. Data sourced from Sensor Tower.
The second quarter of 2022 revealed interesting trends for the top 5 Idle RPG applications in the United States on a unified platform. Here’s a closer look at the performance metrics for these apps, with data sourced from Sensor Tower.
Idle Angels: Goddess' Warfare demonstrated a diverse performance throughout Q2. Weekly revenue peaked at approximately $188K in the week of June 20, after a low of $81K in early June. Weekly downloads saw a high of around 16.6K in early May but gradually decreased to about 6.2K by the end of June. The app also experienced a gradual decline in weekly active users from 37.1K at the start of May to 24.5K by the end of June.
Miners Settlement: Idle RPG showed a steady increase in weekly revenue, peaking at $18.5K in early May before stabilizing around $8K towards the end of June. Weekly downloads followed a similar pattern, reaching a high of 13.6K in late April but dropped significantly to 3.2K by the end of June. Weekly active users also mirrored this trend, peaking at 23K in early May and declining to around 10.6K by the end of June.
Minetap: Merge-Idle RPG had a fluctuating performance. Weekly revenue remained relatively stable, ranging between $5.4K and $7.3K. Weekly downloads peaked at approximately 14K in mid-April but dipped to around 4.5K in early June, before slightly recovering to 6.8K by the end of the quarter. Weekly active users showed a moderate decline from 14.2K in mid-April to about 8.6K by late June.
Blade Idle experienced a significant increase in weekly revenue, starting at $37.4K in late March and peaking at $102.5K by the end of May. Weekly downloads also saw an upward trend, reaching around 13.1K in mid-April, though it declined to 4.7K by the end of June. Weekly active users grew from 7.2K in late March to a peak of approximately 20.4K in mid-April, stabilizing around 17.9K by the end of June.
Tailed Demon Slayer saw varied performance in Q2. Weekly revenue peaked at around $84.6K in early May but dropped sharply to $11.3K by late June. The app’s weekly downloads followed a similar pattern, peaking at 14.6K in early May and falling to around 1K by late June. Weekly active users decreased from a peak of 44.9K in early May to approximately 23K by the end of June.
For more detailed insights and data, visit Sensor Tower.